
An element from Moon that was definitely dynamic were the random flashes and glitches that Sam experienced. These were first introduced in the beginning montage of Sam working at the station, he was thanking unknown operator's for a recording of a game and a video of himself played back at him. The second "glitch" was the sudden apparition of a teenage girl, who was explained by the director's to be Sam's daughter through some bullshit clone-telepathy. I find that theory a stretch of the imagination, but I digress. The glitches were sudden and very erratic, contributing to a deja vu feeling that was present for Sam throughout the film. This can be again with his model's and the buildings he did not remember creating.
While the harvesters and glitches in the Matrix of Moon (if you will) don't really have anything in common and serve two different purposes, they both contribute to an overall theme of the film. The Moon station is a constant variable, and it's creators obviously saw a need for this station to remain the same, and saw the solution to be creating an army of Sam clones to man it. The glitches could be construed to represent the opposite; they represent the flaws in this system.
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